![]() ![]() The flare gun is a neat addition, and the UV beam cannon adds an interesting weapon type. My favorite chunk of the arsenal was the vampire-specific weaponry. ![]() Some, like the shotgun and sniper rifle, feel good. So how is Redfall as a shooter? It’s got a decent number of guns, and many usual suspects. As it turns out, I needed to accept a main mission later on in the story’s flowchart, which would then open the pathway to said key. But after turning the church over several times, I couldn’t find the key. The aforementioned mission is just one case in a church in the game’s second area, while knocking out a safehouse mission, I found a locked door that led to the attic, with environmental art making me wonder what could possibly be up there. ![]() And there are hints of that here in Redfall. Immersive sims are one thing, but games with multiple paths or options are what I often relate to Arkane. Maybe you sneak in through an old bootlegger’s tunnel, or you take out the UV lights keeping the vampires out and take advantage of the ensuing chaos. There’s a barn with intel on one of the vampire gods inside, defended by a sniper tower, turrets, and a ton of guards. You’ll have an objective (which I frustratingly had to keep setting as a personal waypoint so I could see it on my HUD compass), and several potential avenues of approach. These are mostly in the main missions of Redfall, which will feel the closest to an immersive Arkane game. ![]()
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